As a result, they’ve begun to use the phrases gaming and gambling interchangeably, which is problematic. However, there is a fundamental problem with the growing ‘spillover effects’ in the gaming and gambling industries: Individuals can’t tell the difference between skill-based online gaming and gambling. Both gambling and gaming have become increasingly ‘online’ or ‘digital’ in recent years, and they are gradually combining in many ways. Gaming, on the other hand, has been shown to be a beneficial and enabling skill that is not only entertaining but also encourages creativity and social connections.
From a cultural and sentimental standpoint, gambling has long been viewed as a vice and labeled as an unethical or illegal act in Indian society - and rightly so, as studies around the world have shown that gambling, especially when done repeatedly and/or desperately, can lead to a slew of individual behavioral and societal topics stemming from addiction to financial losses/debts, relationship issues, and health issues such as gambling disorder. Since time immemorial, people have been engaging in numerous indoor games as well as gambling.